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open_air.txt
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1994-08-30
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53 lines
================================================================
Title : OPEN_AIR.WAD
Author : Thilo Beuke, Alexander Dost, Jochen Oster
Email Address : beuke@student.uni-kl.de
dost@student.uni-kl.de
oster@student.uni-kl.de
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes (but boring, just to test)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes (what a question?! see below)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Deu5.2GCC, BSP1.1
Constuction time : three weeks building and testing
Known Bugs : HOM when looking from few specific points
over the labyrinth
* Copyright / Permissions *
If you now how to make this WAD better, feel free to do it but please
Email one of us your changings.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
==================================================================
This is a very large Open-Air level (You need about 10 seconds to
run along one side with SHIFT down) designed for deathmatch with
more than two players. It has several components (a small village,
a 'mirkwood', a vantage point...).
Because it is so big, we decided to add some Cyber's...
Difficulty settings vary the number of them. Try deathmatch with
difficulty 4/5 !!!
The level was made for tough fighters who don't need any kind of
technical junk.
There is really an exit, but not easy to reach. One of you must die
often enough to find it...
The best method to play is to write messages (You won't be killed too
soon to send it. There is enough time.) and to arrange a meeting point.